Races
Every playable race, its faction, the classes it can play and its racial abilities.
Every playable race, its faction, the classes it can play and its racial abilities.
Classes: Warrior, Shaman, Priest, Rogue, Hunter, Paladin
Allows the dwarf to sense nearby treasure, making it appear on the minimap and sometimes increase treasure found. Lasts until canceled.
Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
Increases your chance to hit with all spells and attacks by 1%.
Damage dealt versus Beasts increased by 5%.
Classes: Warrior, Priest, Rogue, Warlock, Mage
Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
Maximum Mana increased by 5%.
Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Maximum Energy increased by 5%.
Maximum Rage increased by 5%.
Your non-periodic damaging abilities have their Energy cost reduced by 10% and deal 10% more damage for 8 sec.
Your non-periodic damaging abilities have their Mana cost reduced by 10% and deal 10% more damage for 8 sec.
Your non-periodic damaging or healing abilities have their Mana cost reduced by 10% and deal 10% more damage or healing for 8 sec.
Your damaging abilities have their Mana cost reduced by 10% and deal 10% more damage for 8 sec.
Your non-periodic damaging abilities have their Rage cost reduced by 10% and deal 10% more damage for 8 sec.
Classes: Warrior, Druid, Rogue, Hunter, Mage
Attempt to tap into the power of a nearby leyline, increasing your Health and Mana regeneration by 50% for 15 sec. If a leyline is nearby, you will become Attuned for the next 1 hour and the effect of this ability will be increased by 100%.
Glide downward through the air for 10 sec while controlling your direction of travel.
Damage dealt versus Elementals increased by 5%.
Increases your spellcasting, melee, and ranged Haste by 2%.
Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 15% for 30 sec. If an elemental convergence is nearby, you will become Charged for the next 1 hour and the effect of this ability will be increased by 100%.
Classes: Warrior, Rogue, Priest, Warlock, Hunter, Paladin, Mage
Dramatically increases stealth detection for 20 sec.
Increases your critical strike chance with all spells and attacks by 1%.
Spirit increased by 10%.
Instantly removes all Stun effects.
Classes: Warrior, Druid, Rogue, Priest, Hunter
Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
Transform into a wisp upon death, increasing movement speed by 75%.
Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
Classes: Warrior, Rogue, Shaman, Warlock, Hunter, Mage
Increases Attack Power and Spell Power by 10% for 15 sec.
Duration of Stun effects on you reduced by 20%.
Instantly removes all Curses and Banes, and reduces all Magical damage taken by 5% for 8 sec.
Damage dealt by Hunter and Warlock pets increased by 5%.
Damage dealt by Hunter and Warlock pets increased by 5%.
Damage dealt by Hunter and Warlock pets increased by 5%.
Classes: Warrior, Druid, Shaman, Hunter
Stuns up to 5 enemies within 8 yds for 2 sec.
Total Health increased by 5%.
Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.
Gain 2% increased movement speed every 5 sec spent moving, up to a maximum of 60% increase. Taking damage or standing still will reduce this effect.
Classes: Warrior, Warlock, Rogue, Priest, Shaman, Hunter, Mage
Increases your spellcasting and attack speed by 10% for 15 sec.
Health regeneration rate increased by 20%. In addition, 20% of total Health regeneration will continue during combat.
Damage dealt versus Beasts increased by 5%.
Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
Classes: Warrior, Rogue, Priest, Warlock, Paladin, Mage
Underwater breath lasts 300% longer than normal.
Instantly removes all Charm, Fear and Sleep effects.
When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Your spells and attacks have a 20% chance to drain Health from the target, up to 5% of your maximum Health.
Your spells and attacks have a 30% chance to drain Health from the target, up to 5% of your maximum Health.
Classes: Warrior, Druid, Rogue, Shaman, Hunter
Attempt to tap into the power of a nearby leyline, increasing your Health and Mana regeneration by 50% for 15 sec. If a leyline is nearby, you will become Attuned for the next 1 hour and the effect of this ability will be increased by 100%.
Glide downward through the air for 10 sec while controlling your direction of travel.
Damage dealt versus Elementals increased by 5%.
Increases your spellcasting, melee, and ranged Haste by 2%.
Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 15% for 30 sec. If an elemental convergence is nearby, you will become Charged for the next 1 hour and the effect of this ability will be increased by 100%.