Hooded Cowl
Head · 30
Snake Eye Kaleidoscope
Neck · 22
Apprentice's Shirt
Shirt · 1
Rotmender's Garb
Chest · 23
Ghamoo-ra's Bind
Waist · 27
Leech Pants
Legs · 29
Rotmender's Treads
Feet · 24
Knife-Polishing Rag
Wrist · 33
Rotmender's Gloves
Hands · 22
Ring of Power Regulation
Ring 1 · 33
Snake Hoop
Ring 2 · 32
Satchel of Potions
Trinket 1 · 33
The site has no level history for this character yet. It records every level and XP change it sees from now on.
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No reputation data from Blizzard yet.
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No quest data from Blizzard yet.
Frost27
Frost Warding Rank 2
Passive
Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 30%, gives your Frost Ward a 20% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 20%.
Improved Blizzard Rank 3
Passive
Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.
Ice Lance Rank 1
Instant · 45 Mana · 8 sec cooldown
Deals 28 to 33 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Arctic Reach Rank 2
Passive
Increases the range of your Frostbolt, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
Ice Block Rank 1
Instant · 15 Mana · 5 min cooldown
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
Shatter Rank 3
Passive
Increases the critical strike chance of all your spells against Frozen targets by 50%.
Cold Snap Rank 1
Instant · 10 min cooldown
Finishes the remaining cooldown on all your other Frost spells.
Fingers of Frost Rank 2
Passive
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
Winter's Chill Rank 2
Passive
Gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 40% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.