Green Tinted Goggles
Head · 30
Snake Eye Kaleidoscope
Neck · 22
Barbaric Shoulders
Shoulders · 35
Thug Shirt
Shirt · 1
Bloodied Chestwraps
Chest · 22
Leggings of the Fang
Legs · 22
Warsong Boots
Feet · 27
Cultist's Armguards
Wrist · 29
Toughened Leather Gloves
Hands · 27
Pyrewood Signet Ring
Ring 1 · 25
Seal of Sylvanas
Ring 2 · 29
Spritekin Cloak
Back · 27
Outlaw Sabre
Main Hand · 32
Iron Star
Ranged · 27
Guild Tabard
Tabard · 1
Solid Shot
Ammo · 30
The site has no level history for this character yet. It records every level and XP change it sees from now on.
UndercityHonored8,218 / 12,000
OrgrimmarHonored645 / 12,000
Thunder BluffFriendly4,378 / 6,000
Darkspear TrollsFriendly3,975 / 6,000
RatchetFriendly557 / 6,000
EverlookNeutral2,028 / 3,000
Booty BayNeutral2,028 / 3,000
GadgetzanNeutral2,028 / 3,000
PowderfuseNeutral2,028 / 3,000
Argent DawnNeutral1,250 / 3,000
Earthen RingNeutral550 / 3,000
Durotar Supply and LogisticsNeutral75 / 3,000
Subtlety23
Setup Rank 2
Passive
Gives you a 30% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells.
Master of Deception Rank 3
Passive
Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.
Dirty Deeds Rank 1
Passive
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
Camouflage Rank 3
Passive
Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.
Initiative Rank 3
Passive
Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Premeditation Rank 1
Instant · 2 min cooldown
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Serrated Blades Rank 3
Passive
Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
Ghostly Strike Rank 1
Instant · 40 Energy · 20 sec cooldown
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage, increases your chance to dodge by 15% for 7 sec, and causes your next Ambush or Garrote cast within 7 sec to not require Stealth. Awards 1 combo point.
Quick Getaway Rank 2
Passive
Increases the maximum number of targets you may have Sapped by 1, and increases your movement speed by 30% for 3 sec after Sapping a target.
Preparation Rank 1
Instant · 10 min cooldown
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Hemorrhage Rank 1
Instant · 35 Energy
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
+16 more