The site has no level history for this character yet. It records every level and XP change it sees from now on.
UndercityHonored8,290 / 12,000
OrgrimmarHonored3,557 / 12,000
Thunder BluffHonored1,173 / 12,000
Darkspear TrollsHonored886 / 12,000
RatchetFriendly4,093 / 6,000
Booty BayFriendly4,045 / 6,000
GadgetzanFriendly3,007 / 6,000
PowderfuseFriendly2,639 / 6,000
EverlookFriendly2,317 / 6,000
Earthen RingNeutral1,000 / 3,000
Argent DawnNeutral850 / 3,000
Bloodsail BuccaneersHated21,600 / 36,000
+21 more
Discipline4
Holy33
Divine Fury Rank 5
Passive
Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.
Inspiration Rank 3
Passive
Your non-periodic critical heals increase your target's Armor by 25% for 15 sec.
Improved Healing Rank 3
Passive
Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.
Searing Light Rank 2
Passive
Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Litany of Light Rank 2
Passive
When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.
Spirit of Redemption Rank 1
Passive
Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Spiritual Guidance Rank 5
Passive
Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.
Prayer of Mending Rank 1
Instant · 178 Mana · 10 sec cooldown
Places a spell on the target that heals them for 354 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.