The site has no level history for this character yet. It records every level and XP change it sees from now on.
UndercityHonored8,660 / 12,000
OrgrimmarHonored1,276 / 12,000
Thunder BluffHonored331 / 12,000
Darkspear TrollsFriendly5,070 / 6,000
RatchetFriendly711 / 6,000
Booty BayNeutral2,840 / 3,000
EverlookNeutral2,350 / 3,000
GadgetzanNeutral2,350 / 3,000
PowderfuseNeutral2,350 / 3,000
Durotar Supply and LogisticsNeutral2,000 / 3,000
Argent DawnNeutral1,250 / 3,000
Earthen RingNeutral1,000 / 3,000
Bloodsail BuccaneersHated32,125 / 36,000
+19 more
Arms28
Improved Tactical Mastery Rank 3
Passive
Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
Improved Overpower Rank 2
Passive
Increases the critical strike chance of your Overpower ability by 50%.
Anger Management Rank 1
Passive
Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
Deep Wounds Rank 3
Passive
Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
Spearing Strike Rank 1
Instant · 15 Rage · 20 sec cooldown
A brutal attack that deals 75% weapon damage. Deals an additional 75% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
Two-Handed Weapon Specialization Rank 3
Passive
Increases the damage you deal with two-handed melee weapons by 6%.
Bloodthrill Rank 2
Passive
Grants your Main Hand melee attacks against enemies afflicted by your Rend a 20% chance to allow an activation of Overpower.
Sweeping Strikes Rank 1
Instant · 30 Rage · 30 sec cooldown
Your next 5 melee attacks strike an additional nearby opponent.
Weaponmaster Rank 2
Passive
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 2%. Mace/Staff: Your attacks ignore 6% of your target's armor. Sword: Your successful melee attacks have a 2% chance to trigger an extra attack on the target.
Improved Slam Rank 2
Passive
Reduces the cooldown of your Slam ability by 5.0 sec, the cast time and global cooldown by 0.50 sec, and Slam no longer interrupts or delays your melee swing.